GameLoop post at Sibyl Moon

I’ve been meaning to do another post for a while–either the long-delayed Quidditch essay or my reaction to Daredevil #18–but this weekend is going to be kind of crazy, so for now I just want to note that Carolyn over at Sibyl Moon Games has posted a writeup of a discussion group I ran at GameLoop about puzzle design for interactive fiction games. (And while I’m at it, thanks to everyone who attended–it was my first time running a GameLoop session and you guys made it awesome!)

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